Instead, it casts you as the apprentice of a mage murdered by the Circle, a cadre of powerful sorcerers who have declared themselves judge and jury over all magic-users. The SpellForce universe has a rich internal lore that this new iteration plumbs for its narrative, but the sense of heroic conquest is mostly absent. It reminded me most of Masters of Magic, an RTS game released at the tail end of 2022. SpellForce has always stood out from the crowd with its mixing of genres, and Conquest of Eo feels like, well, everything else. SpellForce: Conquest of Eo skews the other way, pushing back towards strategy and all but abandoning the RPG elements.įans of the franchise may not necessarily see this as a good thing. Eschewing the deeper mechanics of 4X grand strategy titles like Age of Empires or Civilisation, SpellForce has always been more story-focused, tasking you with raising powerful heroes to command your forces. Over the last two decades it has seen several sequels and spin-offs, all building upon its unique blend of RPG and RTS gameplay. The Spellforce franchise was first produced by JoWood Productions twenty whole years ago with SpellForce: The Order of Dawn.
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